Add residuals
This commit is contained in:
@@ -151,6 +151,8 @@ export abstract class GPUStruct<A extends Uint32Array | Int32Array | Float32Arra
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this._op = null;
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}
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public abstract get(): Promise<unknown>;
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public buffer(): GPUBuffer {
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if (this._dirty === 'front') {
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this.write();
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@@ -9,6 +9,7 @@ const SHADER_SCALE = fs.readFileSync('shader/bscale.wgsl').toString();
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const SHADER_ISUM = fs.readFileSync('shader/isum.wgsl').toString();
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const SHADER_MUL = fs.readFileSync('shader/mul.wgsl').toString();
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const SHADER_TRANS = fs.readFileSync('shader/transpose.wgsl').toString();
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const SHADER_TMUL = fs.readFileSync('shader/tmul.wgsl').toString();
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const SHADER_AVG = fs.readFileSync('shader/avg.wgsl').toString();
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const SHADER_TOT = fs.readFileSync('shader/tot.wgsl').toString();
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@@ -253,6 +254,25 @@ export class MatrixBatch<
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return result.calculate('transpose', SHADER_TRANS, [m]);
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}
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public static tmul<
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L extends number,
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H extends number,
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S extends number,
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W extends number,
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A extends Uint32Array | Int32Array | Float32Array,
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T extends NonNullable<ReturnType<A['at']>>,
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>(
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l: MatrixBatch<L, H, S, A, T>,
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tr: MatrixBatch<L, W, S, A, T>,
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result: MatrixBatch<L, H, W, A, T> = new MatrixBatch(l._device, l._array, l.layers, l.height, tr.height),
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): MatrixBatch<L, H, W, A, T> {
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this.assertUnique(l, tr, result);
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this.assertColocated(l, tr, result);
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this.assertPackable(1, l, tr, result);
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return result.calculate('tmul', SHADER_TMUL, [l, tr]);
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}
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public static avg<
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L extends number,
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H extends number,
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@@ -8,6 +8,7 @@ import { Vector } from './vector';
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const SHADER_ISUM = fs.readFileSync('shader/isum.wgsl').toString();
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const SHADER_MUL = fs.readFileSync('shader/mul.wgsl').toString();
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const SHADER_TRANS = fs.readFileSync('shader/transpose.wgsl').toString();
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const SHADER_TMUL = fs.readFileSync('shader/tmul.wgsl').toString();
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const SHADER_UNAVG = fs.readFileSync('shader/unavg.wgsl').toString();
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export class Matrix<
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@@ -197,6 +198,24 @@ export class Matrix<
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return result.calculate('mul', SHADER_MUL, [l, r]);
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}
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public static tmul<
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H extends number,
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S extends number,
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W extends number,
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A extends Uint32Array | Int32Array | Float32Array,
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T extends NonNullable<ReturnType<A['at']>>,
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>(
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l: Matrix<H, S, A, T>,
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tr: Matrix<W, S, A, T>,
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result: Matrix<H, W, A, T> = new Matrix(l._device, l._array, l.height, tr.height),
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): Matrix<H, W, A, T> {
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this.assertUnique(l, tr, result);
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this.assertColocated(l, tr, result);
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this.assertPackable(1, l, tr, result);
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return result.calculate('tmul', SHADER_TMUL, [l, tr]);
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}
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public static transpose<
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H extends number,
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W extends number,
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+166
-62
@@ -1,26 +1,27 @@
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import fs from 'node:fs';
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import { Writable } from 'node:stream';
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import { GPUStruct } from './data/gpu/gpu-struct';
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import { Matrix } from './data/gpu/matrix';
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import { Scalar } from './data/gpu/scalar';
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import { Vector } from './data/gpu/vector';
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import { Matrix as CPUMatrix, Vector as CPUVector, drm, mat, randseq, slope, stddev, vec } from './data/math';
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import { TID, Tokenizer } from './tokenizer';
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const SHADER_HOTONES = fs.readFileSync('shader/hotones.wgsl').toString();
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const SHADER_ONE_HOTS = fs.readFileSync('shader/onehots.wgsl').toString();
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const SHADER_EMBED = fs.readFileSync('shader/embed.wgsl').toString();
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const SHADER_ATTW = fs.readFileSync('shader/attw.wgsl').toString();
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const SHADER_CENTER = fs.readFileSync('shader/center.wgsl').toString();
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const SHADER_NORMALIZE = fs.readFileSync('shader/normalize.wgsl').toString();
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const SHADER_TWEIGH = fs.readFileSync('shader/tweigh.wgsl').toString();
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const SHADER_SOFTMAX_EXP = fs.readFileSync('shader/softmaxexp.wgsl').toString();
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const SHADER_SOFTMAX_NORM = fs.readFileSync('shader/softmaxnorm.wgsl').toString();
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const SHADER_DLDO = fs.readFileSync('shader/dldo.wgsl').toString();
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const SHADER_OTDLDO = fs.readFileSync('shader/otdldo.wgsl').toString();
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const SHADER_TOTDLDOWA = fs.readFileSync('shader/totdldowa.wgsl').toString();
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const SHADER_DLDS = fs.readFileSync('shader/dlds.wgsl').toString();
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const SHADER_GRAD_TOUT = fs.readFileSync('shader/gradtout.wgsl').toString();
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const SHADER_GRAD_TATTW = fs.readFileSync('shader/gradtattw.wgsl').toString();
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const SHADER_GRAD_INP = fs.readFileSync('shader/gradinp.wgsl').toString();
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const SHADER_SOFTMAX_GRAD = fs.readFileSync('shader/softmaxgrad.wgsl').toString();
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const SHADER_LAYERNORM_GRAD = fs.readFileSync('shader/layernormgrad.wgsl').toString();
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const SHADER_ARGMAX = fs.readFileSync('shader/argmax.wgsl').toString();
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const SHADER_SAMPLES = fs.readFileSync('shader/samples.wgsl').toString();
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const LOGGING = false;
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export interface ModelInitData<
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V extends number,
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W extends number,
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@@ -126,14 +127,16 @@ export class Model<
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readonly itids: Vector<W, Int32Array, TID>;
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readonly ilogits: Matrix<W, V, Float32Array>;
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readonly e: Matrix<W, D, Float32Array>;
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readonly ce: Matrix<W, D, Float32Array>;
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readonly ne: Matrix<W, D, Float32Array>;
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readonly q: Matrix<W, D, Float32Array>;
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readonly k: Matrix<W, D, Float32Array>;
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readonly tk: Matrix<D, W, Float32Array>;
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readonly qtk: Matrix<W, W, Float32Array>;
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readonly v: Matrix<W, D, Float32Array>;
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readonly s: Matrix<W, W, Float32Array>;
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readonly se: Matrix<W, W, Float32Array>;
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readonly wa: Matrix<W, W, Float32Array>;
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readonly ar: Matrix<W, D, Float32Array>;
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readonly a: Matrix<W, D, Float32Array>;
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readonly o: Matrix<W, V, Float32Array>;
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readonly temp: Scalar<Float32Array>;
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@@ -156,6 +159,12 @@ export class Model<
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readonly ttids: Vector<W, Int32Array, TID>;
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};
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protected async log<A extends Uint32Array | Int32Array | Float32Array>(name: string, s: GPUStruct<A>, sample: number = 4): Promise<void> {
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if (LOGGING) {
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console.log(name, (await s.get() as number[]).slice(0, sample));
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}
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}
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protected softmax<H extends number, W extends number>(
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m: Matrix<H, W, Float32Array>,
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e: Matrix<H, W, Float32Array> = new Matrix(this.device, Float32Array, m.height, m.width),
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@@ -166,28 +175,75 @@ export class Model<
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return r;
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}
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protected softmax_grad<H extends number, W extends number>(
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m: Matrix<H, W, Float32Array>,
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dldm: Matrix<H, W, Float32Array>,
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result: Matrix<H, W, Float32Array> = new Matrix(this.device, Float32Array, m.height, m.width),
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): Matrix<H, W, Float32Array> {
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result.calculate('softmaxgrad', SHADER_SOFTMAX_GRAD, [m, dldm]);
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return result;
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}
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protected async layernorm<H extends number, W extends number>(
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m: Matrix<H, W, Float32Array>,
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c: Matrix<H, W, Float32Array> = new Matrix(this.device, Float32Array, m.height, m.width),
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r: Matrix<H, W, Float32Array> = new Matrix(this.device, Float32Array, m.height, m.width),
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): Promise<Matrix<H, W, Float32Array>> {
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c.calculate('center', SHADER_CENTER, [m], false, 4);
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r.calculate('normalize', SHADER_NORMALIZE, [m], false, 4);
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await this.log('layernorm c', c);
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await this.log('layernorm r', r);
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return r;
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}
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protected layernorm_grad<H extends number, W extends number>(
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m: Matrix<H, W, Float32Array>,
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dldm: Matrix<H, W, Float32Array>,
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result: Matrix<H, W, Float32Array> = new Matrix(this.device, Float32Array, m.height, m.width),
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): Matrix<H, W, Float32Array> {
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result.calculate('layernormgrad', SHADER_LAYERNORM_GRAD, [m, dldm]);
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return result;
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}
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protected async ilogits(itids: Vector<W, Int32Array, TID> = this.processing.itids): Promise<Matrix<W, V, Float32Array>> {
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this.processing.ilogits.calculate('hotones', SHADER_HOTONES, [itids]);
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this.processing.ilogits.calculate('onehots', SHADER_ONE_HOTS, [itids]);
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await this.log('itids', itids);
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await this.log('ilogits', this.processing.ilogits);
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return this.processing.ilogits;
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}
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protected async e(ilogits: Matrix<W, V, Float32Array> = this.processing.ilogits): Promise<Matrix<W, D, Float32Array>> {
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this.processing.e.calculate('embed', SHADER_EMBED, [ilogits, this.weights.inp, this.weights.pos]);
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await this.log('inp', this.weights.inp);
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await this.log('pos', this.weights.pos);
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await this.log('e', this.processing.e);
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return this.processing.e;
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}
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protected q(e: Matrix<W, D, Float32Array> = this.processing.e): Matrix<W, D, Float32Array> {
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this.processing.q.calculate('attw', SHADER_ATTW, [e, this.weights.tqry]);
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protected async ne(e: Matrix<W, D, Float32Array> = this.processing.e): Promise<Matrix<W, D, Float32Array>> {
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this.layernorm(e, this.processing.ce, this.processing.ne);
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await this.log('ne', this.processing.ne);
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return this.processing.ne;
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}
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protected async q(ne: Matrix<W, D, Float32Array> = this.processing.ne): Promise<Matrix<W, D, Float32Array>> {
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this.processing.q.calculate('tqry', SHADER_TWEIGH, [ne, this.weights.tqry]);
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await this.log('tqry', this.weights.tqry);
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await this.log('q', this.processing.q);
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return this.processing.q;
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}
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protected k(e: Matrix<W, D, Float32Array> = this.processing.e): Matrix<W, D, Float32Array> {
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this.processing.k.calculate('attw', SHADER_ATTW, [e, this.weights.tkey]);
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protected async k(ne: Matrix<W, D, Float32Array> = this.processing.ne): Promise<Matrix<W, D, Float32Array>> {
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this.processing.k.calculate('tkey', SHADER_TWEIGH, [ne, this.weights.tkey]);
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await this.log('tkey', this.weights.tkey);
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await this.log('k', this.processing.k);
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return this.processing.k;
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}
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protected v(e: Matrix<W, D, Float32Array> = this.processing.e): Matrix<W, D, Float32Array> {
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this.processing.v.calculate('attw', SHADER_ATTW, [e, this.weights.tval]);
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protected async v(ne: Matrix<W, D, Float32Array> = this.processing.ne): Promise<Matrix<W, D, Float32Array>> {
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this.processing.v.calculate('tval', SHADER_TWEIGH, [ne, this.weights.tval]);
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await this.log('tval', this.weights.tval);
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await this.log('v', this.processing.v);
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return this.processing.v;
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}
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@@ -195,8 +251,7 @@ export class Model<
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q: Matrix<W, D, Float32Array> = this.processing.q,
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k: Matrix<W, D, Float32Array> = this.processing.k,
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): Matrix<W, W, Float32Array> {
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Matrix.transpose(k, this.processing.tk);
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Matrix.mul(q, this.processing.tk, this.processing.qtk);
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Matrix.tmul(q, k, this.processing.qtk);
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Matrix.scale(this.processing.ds, this.processing.qtk, this.processing.s);
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return this.processing.s;
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}
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@@ -207,15 +262,17 @@ export class Model<
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}
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protected a(
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e: Matrix<W, D, Float32Array> = this.processing.e,
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wa: Matrix<W, W, Float32Array> = this.processing.wa,
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v: Matrix<W, D, Float32Array> = this.processing.v,
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): Matrix<W, D, Float32Array> {
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Matrix.mul(wa, v, this.processing.a);
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Matrix.mul(wa, v, this.processing.ar);
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Matrix.sum(e, this.processing.ar, this.processing.a);
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return this.processing.a;
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}
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protected o(a: Matrix<W, D, Float32Array> = this.processing.a): Matrix<W, V, Float32Array> {
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this.processing.o.calculate('attw', SHADER_ATTW, [a, this.weights.tout]);
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this.processing.o.calculate('tout', SHADER_TWEIGH, [a, this.weights.tout]);
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return this.processing.o;
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}
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@@ -252,7 +309,7 @@ export class Model<
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protected async upd(
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ilogits: Matrix<W, V, Float32Array> = this.processing.ilogits,
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e: Matrix<W, D, Float32Array> = this.processing.e,
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ne: Matrix<W, D, Float32Array> = this.processing.ne,
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q: Matrix<W, D, Float32Array> = this.processing.q,
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k: Matrix<W, D, Float32Array> = this.processing.k,
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v: Matrix<W, D, Float32Array> = this.processing.v,
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@@ -270,39 +327,80 @@ export class Model<
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this.processing.lr,
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]);
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this.processing.otdldo.calculate('otdldo', SHADER_OTDLDO, [this.processing.dldo, this.weights.tout]);
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this.processing.dlds.calculate('dlds', SHADER_DLDS, [
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this.processing.ds,
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this.softmax_grad(
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wa,
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v,
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this.processing.otdldo,
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]);
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Matrix.mul(this.processing.dldo, Matrix.mul(this.weights.tout, Matrix.transpose(v))),
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this.processing.dlds,
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);
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Matrix.mul(this.processing.dlds, k, this.processing.dldsk);
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Matrix.mul(Matrix.transpose(this.processing.dlds), q, this.processing.dldsq);
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Matrix.mul(
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Matrix.transpose(ilogits),
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Matrix.sum(
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Matrix.mul(this.processing.dldo, this.weights.tout),
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this.layernorm_grad(
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ne,
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Matrix.sum(
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Matrix.mul(
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Matrix.mul(
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this.processing.dlds,
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Matrix.scale(this.processing.ds, k),
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),
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this.weights.tqry,
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)
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,
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Matrix.sum(
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Matrix.mul(
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Matrix.mul(
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Matrix.transpose(this.processing.dlds),
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Matrix.scale(this.processing.ds, q),
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),
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this.weights.tkey,
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),
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Matrix.mul(
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Matrix.mul(Matrix.transpose(wa), this.processing.dldo),
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Matrix.mul(this.weights.tout, this.weights.tval),
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),
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),
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),
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),
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),
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this.processing.ginp,
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);
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Matrix.transpose(
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Matrix.scale(this.processing.ds, Matrix.mul(
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Matrix.transpose(ne),
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Matrix.mul(this.processing.dlds, k),
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)),
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this.processing.gtqry,
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);
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Matrix.transpose(
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Matrix.scale(this.processing.ds, Matrix.mul(
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Matrix.transpose(ne),
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Matrix.mul(Matrix.transpose(this.processing.dlds), q),
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)),
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this.processing.gtkey,
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);
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Matrix.transpose(
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Matrix.mul(
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Matrix.mul(Matrix.transpose(ne), Matrix.transpose(wa)),
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Matrix.mul(this.processing.dldo, this.weights.tout),
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),
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this.processing.gtval,
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);
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Matrix.transpose(
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Matrix.mul(Matrix.transpose(a), this.processing.dldo),
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this.processing.gtout,
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);
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this.processing.ginp.calculate('gradinp', SHADER_GRAD_INP, [
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ilogits,
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this.processing.dldsq,
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this.processing.dldsk,
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this.processing.totdldowa,
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this.weights.tqry,
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this.weights.tkey,
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this.weights.tval,
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]);
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Matrix.sum(this.processing.ginp, this.weights.inp, this.weights.inp);
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this.processing.gtout.calculate('gradtout', SHADER_GRAD_TOUT, [a, this.processing.dldo]);
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Matrix.sum(this.processing.gtout, this.weights.tout, this.weights.tout);
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this.processing.gtqry.calculate('gradtqry', SHADER_GRAD_TATTW, [e, this.processing.dldsk]);
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Matrix.sum(this.processing.gtqry, this.weights.tqry, this.weights.tqry);
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this.processing.gtkey.calculate('gradtkey', SHADER_GRAD_TATTW, [e, this.processing.dldsq]);
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Matrix.sum(this.processing.gtkey, this.weights.tkey, this.weights.tkey);
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this.processing.totdldowa.calculate('totdldowa', SHADER_TOTDLDOWA, [wa, this.processing.otdldo]);
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this.processing.gtval.calculate('gradtval', SHADER_GRAD_TATTW, [e, this.processing.totdldowa]);
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Matrix.sum(this.processing.gtval, this.weights.tval, this.weights.tval);
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Matrix.sum(this.processing.gtout, this.weights.tout, this.weights.tout);
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}
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public constructor(
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@@ -349,15 +447,17 @@ export class Model<
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itids: new Vector<W, Int32Array, TID>(this.device, Int32Array, this.ws),
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ilogits: new Matrix<W, V, Float32Array>(this.device, Float32Array, this.ws, this.vs),
|
||||
e: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
ce: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
ne: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
q: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
k: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
tk: new Matrix<D, W, Float32Array>(this.device, Float32Array, this.ds, this.ws),
|
||||
qtk: new Matrix<W, W, Float32Array>(this.device, Float32Array, this.ws, this.ws),
|
||||
v: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
s: new Matrix<W, W, Float32Array>(this.device, Float32Array, this.ws, this.ws),
|
||||
se: new Matrix<W, W, Float32Array>(this.device, Float32Array, this.ws, this.ws),
|
||||
wa: new Matrix<W, W, Float32Array>(this.device, Float32Array, this.ws, this.ws),
|
||||
a: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
ar: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
o: new Matrix<W, V, Float32Array>(this.device, Float32Array, this.ws, this.vs),
|
||||
temp: new Scalar<Float32Array>(this.device, Float32Array, 1),
|
||||
tempo: new Matrix<W, V, Float32Array>(this.device, Float32Array, this.ws, this.vs),
|
||||
@@ -458,6 +558,8 @@ export class Model<
|
||||
const tids = this.tokenizer.tokenize(data);
|
||||
const batches = tids.length - this.ws - 1;
|
||||
|
||||
const seed = tids.slice(tids.length / 2, tids.length / 2 + 100);
|
||||
|
||||
let lr = 0.003;
|
||||
|
||||
for (let epoch = 0; epoch < epochs; epoch++) {
|
||||
@@ -471,15 +573,16 @@ export class Model<
|
||||
|
||||
const ilogits = await this.ilogits(this.processing.itids);
|
||||
const e = await this.e(ilogits);
|
||||
const q = this.q(e);
|
||||
const k = this.k(e);
|
||||
const v = this.v(e);
|
||||
const ne = await this.ne(e);
|
||||
const q = await this.q(ne);
|
||||
const k = await this.k(ne);
|
||||
const v = await this.v(ne);
|
||||
const s = this.s(q, k);
|
||||
const wa = await this.wa(s);
|
||||
const a = this.a(wa, v);
|
||||
const a = this.a(e, wa, v);
|
||||
const o = this.o(a);
|
||||
const ologits = await this.ologits(o);
|
||||
await this.upd(ilogits, e, q, k, v, wa, a, ologits, this.processing.ttids, lr);
|
||||
await this.upd(ilogits, ne, q, k, v, wa, a, ologits, this.processing.ttids, lr);
|
||||
|
||||
const queued: number = Date.now();
|
||||
|
||||
@@ -567,19 +670,19 @@ export class Model<
|
||||
|
||||
samples?.write(`Epoch ${epoch + 1}:\n`);
|
||||
samples?.write('Sample (temp=0.3):\n');
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(this.tokenizer.tokenize('Hello?'), { temp: 0.3 })).join(''));
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(seed, { temp: 0.3 })).join(''));
|
||||
samples?.write('\nEnd of sample.\n');
|
||||
samples?.write('Sample (temp=0.7):\n');
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(this.tokenizer.tokenize('Hello?'), { temp: 0.7 })).join(''));
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(seed, { temp: 0.7 })).join(''));
|
||||
samples?.write('\nEnd of sample.\n');
|
||||
samples?.write('Sample (temp=1):\n');
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(this.tokenizer.tokenize('Hello?'), { temp: 1 })).join(''));
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(seed, { temp: 1 })).join(''));
|
||||
samples?.write('\nEnd of sample.\n');
|
||||
samples?.write('Sample (temp=1.3):\n');
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(this.tokenizer.tokenize('Hello?'), { temp: 1.3 })).join(''));
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(seed, { temp: 1.3 })).join(''));
|
||||
samples?.write('\nEnd of sample.\n\n');
|
||||
samples?.write('Sample (argmax):\n');
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(this.tokenizer.tokenize('Hello?'), { temp: 'max' })).join(''));
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(seed, { temp: 'max' })).join(''));
|
||||
samples?.write('\nEnd of sample.\n\n');
|
||||
|
||||
snapshotted = end;
|
||||
@@ -606,12 +709,13 @@ export class Model<
|
||||
await this.processing.ttids.set([...itids.slice(1), 0]);
|
||||
const ilogits = await this.ilogits(this.processing.itids);
|
||||
const e = await this.e(ilogits);
|
||||
const q = this.q(e);
|
||||
const k = this.k(e);
|
||||
const v = this.v(e);
|
||||
const ne = await this.ne(e);
|
||||
const q = await this.q(ne);
|
||||
const k = await this.k(ne);
|
||||
const v = await this.v(ne);
|
||||
const s = this.s(q, k);
|
||||
const wa = await this.wa(s);
|
||||
const a = this.a(wa, v);
|
||||
const a = this.a(e, wa, v);
|
||||
const o = this.o(a);
|
||||
const ologits = await this.ologits(o, temp === 'max' ? 1 : temp);
|
||||
const out = temp === 'max' ? this.otids(ologits) : this.otids(await this.rnd(), ologits);
|
||||
|
||||
Reference in New Issue
Block a user