alias number = f32; struct MatrixBatch { size: vec4, data: array, } @group(0) @binding(0) var l: MatrixBatch; @group(0) @binding(1) var r: MatrixBatch; @group(0) @binding(2) var result: MatrixBatch; @compute @workgroup_size(1) fn main(@builtin(global_invocation_id) global_id: vec3) { result.size.x = r.size.x; result.size.y = l.size.y; result.size.z = l.size.z; var s = 0f; var li = global_id.z * l.size.x * l.size.y + global_id.y * l.size.x; var ri = global_id.z * r.size.x * r.size.y + global_id.x; for (var i = 0u; i < l.size.x; i++) { s += l.data[li] * r.data[ri]; li++; ri += r.size.x; } result.data[global_id.z * result.size.y * result.size.x + global_id.y * result.size.x + global_id.x] = s; }