struct MatrixBatch { size: vec4, data: array>, } @group(0) @binding(0) var c: MatrixBatch; @group(0) @binding(1) var result: MatrixBatch; @compute @workgroup_size(1) fn main(@builtin(global_invocation_id) global_id: vec3) { result.size = c.size; let vc = c.size.x / 4; let ro = (global_id.z * c.size.y + global_id.y) * vc; var s = vec4(0f); for (var x = 0u; x < vc; x++) { s += c.data[ro + x] * c.data[ro + x]; } result.data[ro + global_id.x] = c.data[ro + global_id.x] * vec4(inverseSqrt((s.x + s.y + s.z + s.w) / f32(c.size.x) + 1e-5f)); }