struct MatrixBatch { size: vec4, data: array, } struct FVectorBatch { size: vec4, data: array, } struct UVectorBatch { size: vec4, data: array, } @group(0) @binding(0) var ps: MatrixBatch; @group(0) @binding(1) var result: UVectorBatch; @compute @workgroup_size(1) fn main(@builtin(global_invocation_id) global_id: vec3) { result.size.x = ps.size.y; result.size.z = ps.size.z; var mi = 0u; var mp = 0f; var pi = global_id.z * ps.size.y * ps.size.x + global_id.x * ps.size.x; for (var i = 0u; i < ps.size.x; i++) { if (ps.data[pi] > mp) { mi = i; mp = ps.data[pi]; } pi++; } result.data[global_id.z * result.size.x + global_id.x] = mi; }