struct MatrixBatch { size: vec4, data: array, } @group(0) @binding(0) var e: MatrixBatch; @group(0) @binding(1) var dlds: MatrixBatch; @group(0) @binding(2) var gtattw: MatrixBatch; @compute @workgroup_size(1) fn main(@builtin(global_invocation_id) global_id: vec3) { gtattw.size.z = e.size.z; gtattw.size.y = e.size.x; gtattw.size.x = e.size.x; var s = 0f; var li = global_id.z * e.size.x * e.size.y + global_id.x; var ri = global_id.z * dlds.size.x * dlds.size.y + global_id.y; for (var i = 0u; i < e.size.y; i++) { s += e.data[li] * dlds.data[ri]; li += e.size.x; ri += dlds.size.x; } gtattw.data[global_id.z * gtattw.size.y * gtattw.size.x + global_id.y * gtattw.size.x + global_id.x] = s; }