alias number = f32; struct VectorBatch { size: vec4, data: array, } struct MatrixBatch { size: vec4, data: array>, } @group(0) @binding(0) var v: VectorBatch; @group(0) @binding(1) var m: MatrixBatch; @group(0) @binding(2) var result: MatrixBatch; @compute @workgroup_size(1) fn main(@builtin(global_invocation_id) global_id: vec3) { result.size = m.size; var vc = result.size.x / 4; var resi = (global_id.z * result.size.y + global_id.y) * vc + global_id.x; result.data[resi] = vec4(0f); var mi = global_id.z * m.size.y * vc + global_id.x; var vi = global_id.z * v.size.x; for (var i = 0u; i < v.size.x; i++) { if (global_id.y == v.data[vi]) { result.data[resi] += m.data[mi]; } mi += vc; vi++; } }