struct MatrixBatch { size: vec4, data: array>, } @group(0) @binding(0) var b: MatrixBatch; @group(0) @binding(1) var result: MatrixBatch; @compute @workgroup_size(1) fn main(@builtin(global_invocation_id) global_id: vec3) { result.size = b.size; var vc = result.size.x / 4; var resi = (global_id.z * result.size.y + global_id.y) * vc + global_id.x; var sv = vec4(0f); var bi = (global_id.z * b.size.y + global_id.y) * vc; for (var i = 0u; i < vc; i++) { sv += b.data[bi]; bi++; } var ss = sv.x + sv.y + sv.z + sv.w; result.data[resi] = b.data[resi] / vec4(ss); }