Transformer architecture implemented in TypeScript with WebGPU.
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nn/shader/onehots.wgsl

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529 B

struct UVectorBatch {
size: vec4<u32>,
data: array<u32>,
}
struct MatrixBatch {
size: vec4<u32>,
data: array<f32>,
}
@group(0) @binding(0)
var<storage, read> v: UVectorBatch;
@group(0) @binding(1)
var<storage, read_write> result: MatrixBatch;
@compute @workgroup_size(1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
result.data[global_id.z * result.size.y * result.size.x + global_id.y * result.size.x + global_id.x] = select(0f, 1f, global_id.x == v.data[global_id.z * v.size.x + global_id.y]);
}