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1 Commits

Author SHA1 Message Date
Freywar Ulvnaudgari dda7369ee7 Add residuals 2 years ago
  1. 24
      shader/center.wgsl
  2. 48
      shader/dlds.wgsl
  3. 47
      shader/gradinp.wgsl
  4. 28
      shader/gradtattw.wgsl
  5. 28
      shader/gradtout.wgsl
  6. 51
      shader/layernormgrad.wgsl
  7. 24
      shader/normalize.wgsl
  8. 0
      shader/onehots.wgsl
  9. 29
      shader/otdldo.wgsl
  10. 26
      shader/softmaxgrad.wgsl
  11. 34
      shader/tmul.wgsl
  12. 29
      shader/totdldowa.wgsl
  13. 0
      shader/tweigh.wgsl
  14. 2
      src/data/gpu/gpu-struct.ts
  15. 20
      src/data/gpu/matrix-batch.ts
  16. 19
      src/data/gpu/matrix.ts
  17. 230
      src/model-gpu.ts

@ -0,0 +1,24 @@
struct MatrixBatch {
size: vec4<u32>,
data: array<vec4<f32>>,
}
@group(0) @binding(0)
var<storage, read> m: MatrixBatch;
@group(0) @binding(1)
var<storage, read_write> centered: MatrixBatch;
@compute @workgroup_size(1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
centered.size = m.size;
let vc = m.size.x / 4;
let ro = (global_id.z * m.size.y + global_id.y) * vc;
var s = vec4(0f);
for (var x = 0u; x < vc; x++) {
s += m.data[ro + x];
}
centered.data[ro + global_id.x] = m.data[ro + global_id.x] - vec4(s.x + s.y + s.z + s.w) / f32(m.size.x);
}

@ -1,48 +0,0 @@
struct Scalar {
size: vec4<u32>,
data: array<f32>,
}
struct MatrixBatch {
size: vec4<u32>,
data: array<f32>,
}
@group(0) @binding(0)
var<storage, read> ds: Scalar;
@group(0) @binding(1)
var<storage, read> wa: MatrixBatch;
@group(0) @binding(2)
var<storage, read> v: MatrixBatch;
@group(0) @binding(3)
var<storage, read> otdldo: MatrixBatch;
@group(0) @binding(4)
var<storage, read_write> dlds: MatrixBatch;
@compute @workgroup_size(1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
dlds.size = wa.size;
var s = 0f;
var li = (global_id.z * v.size.y + global_id.x) * v.size.x;
var ri = global_id.z * otdldo.size.x * otdldo.size.y + global_id.y;
for (var i = 0u; i < v.size.x; i++) {
var cs = 0f;
var lj = global_id.z * wa.size.y * wa.size.x + global_id.y * wa.size.x;
var mj = global_id.z * v.size.x * v.size.y + i;
for (var j = 0u; j < wa.size.x; j++) {
cs += wa.data[lj] * v.data[mj];
lj++;
mj += v.size.x;
}
s += (v.data[li] - cs) * otdldo.data[ri];
li++;
ri += otdldo.size.x;
}
let resi = (global_id.z * dlds.size.y + global_id.y) * dlds.size.x + global_id.x;
dlds.data[resi] = ds.data[0] * wa.data[resi] * s;
}

@ -1,47 +0,0 @@
struct MatrixBatch {
size: vec4<u32>,
data: array<f32>,
}
@group(0) @binding(0)
var<storage, read> ilogits: MatrixBatch;
@group(0) @binding(0)
var<storage, read> tilogits: MatrixBatch;
@group(0) @binding(1)
var<storage, read> dldsq: MatrixBatch;
@group(0) @binding(2)
var<storage, read> dldsk: MatrixBatch;
@group(0) @binding(3)
var<storage, read> totdldowa: MatrixBatch;
@group(0) @binding(4)
var<storage, read> tqry: MatrixBatch;
@group(0) @binding(5)
var<storage, read> tkey: MatrixBatch;
@group(0) @binding(6)
var<storage, read> tval: MatrixBatch;
@group(0) @binding(7)
var<storage, read_write> ginp: MatrixBatch;
@compute @workgroup_size(1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
ginp.size.x = tval.size.x;
ginp.size.y = ilogits.size.x;
ginp.size.z = ilogits.size.z;
var ts = 0f;
var li = global_id.z * ilogits.size.y * ilogits.size.x + global_id.y;
for (var i = 0u; i < ilogits.size.y; i++) {
var s = 0f;
var lj = global_id.z * totdldowa.size.x * totdldowa.size.y + i * totdldowa.size.x;
var rj = global_id.z * tval.size.x * tval.size.y + global_id.x;
for (var j = 0u; j < totdldowa.size.x; j++) {
s += totdldowa.data[lj] * tval.data[rj] + dldsq.data[lj] * tkey.data[rj] + dldsk.data[lj] * tqry.data[rj];
lj++;
rj += tval.size.x;
}
ts += ilogits.data[li] * s;
li += ilogits.size.x;
}
ginp.data[global_id.z * ginp.size.y * ginp.size.x + global_id.y * ginp.size.x + global_id.x] = ts;
}

@ -1,28 +0,0 @@
struct MatrixBatch {
size: vec4<u32>,
data: array<f32>,
}
@group(0) @binding(0)
var<storage, read> e: MatrixBatch;
@group(0) @binding(1)
var<storage, read> dlds: MatrixBatch;
@group(0) @binding(2)
var<storage, read_write> gtattw: MatrixBatch;
@compute @workgroup_size(1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
gtattw.size.z = e.size.z;
gtattw.size.y = e.size.x;
gtattw.size.x = e.size.x;
var s = 0f;
var li = global_id.z * e.size.x * e.size.y + global_id.x;
var ri = global_id.z * dlds.size.x * dlds.size.y + global_id.y;
for (var i = 0u; i < e.size.y; i++) {
s += e.data[li] * dlds.data[ri];
li += e.size.x;
ri += dlds.size.x;
}
gtattw.data[global_id.z * gtattw.size.y * gtattw.size.x + global_id.y * gtattw.size.x + global_id.x] = s;
}

@ -1,28 +0,0 @@
struct MatrixBatch {
size: vec4<u32>,
data: array<f32>,
}
@group(0) @binding(0)
var<storage, read> a: MatrixBatch;
@group(0) @binding(1)
var<storage, read> dldo: MatrixBatch;
@group(0) @binding(2)
var<storage, read_write> gtout: MatrixBatch;
@compute @workgroup_size(1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
gtout.size = a.size;
gtout.size.y = dldo.size.x;
var s = 0f;
var ai = global_id.z * a.size.y * a.size.x + global_id.x;
var di = global_id.z * dldo.size.x * dldo.size.y + global_id.y;
for (var i = 0u; i < a.size.y; i++) {
s += a.data[ai] * dldo.data[di];
ai += a.size.x;
di += dldo.size.x;
}
gtout.data[global_id.z * gtout.size.y * gtout.size.x + global_id.y * gtout.size.x + global_id.x] = s;
}

@ -0,0 +1,51 @@
struct MatrixBatch {
size: vec4<u32>,
data: array<vec4<f32>>,
}
@group(0) @binding(0) var<storage, read> m: MatrixBatch;
@group(0) @binding(1) var<storage, read> dldm: MatrixBatch;
@group(0) @binding(2) var<storage, read_write> grad: MatrixBatch;
@compute @workgroup_size(1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
grad.size = m.size;
let vc = m.size.x / 4;
let ro = (global_id.z * m.size.y + global_id.y) * vc;
var sum = vec4(0f);
var sumsq = vec4(0f);
for (var i = 0u; i < vc; i++) {
let v = m.data[ro + i];
sum += v;
sumsq += v * v;
}
let mean = (sum.x + sum.y + sum.z + sum.w) / f32(m.size.x);
let variance = (sumsq.x + sumsq.y + sumsq.z + sumsq.w) / f32(m.size.x) - mean * mean;
let inv_std = inverseSqrt((sumsq.x + sumsq.y + sumsq.z + sumsq.w) / f32(m.size.x) - mean * mean + 1e-5);
// Recompute x̂
var sum_grad = vec4(0.0);
var sum_grad_xhat = vec4(0.0);
for (var i = 0u; i < vc; i++) {
let v = m.data[ro + i];
let g = dldm.data[ro + i];
let xhat = (v - vec4(mean)) * vec4(inv_std);
sum_grad += g;
sum_grad_xhat += g * xhat;
}
let mg = (sum_grad.x + sum_grad.y + sum_grad.z + sum_grad.w) / f32(m.size.x);
let mgxhat = (sum_grad_xhat.x + sum_grad_xhat.y + sum_grad_xhat.z + sum_grad_xhat.w) / f32(m.size.x);
for (var i = 0u; i < vc; i++) {
let v = m.data[ro + i];
let g = dldm.data[ro + i];
let xhat = (v - vec4(mean)) * vec4(inv_std);
let dx = vec4(inv_std) * (g - vec4(mg) - xhat * vec4(mgxhat));
grad.data[ro + i] = dx;
}
}

@ -0,0 +1,24 @@
struct MatrixBatch {
size: vec4<u32>,
data: array<vec4<f32>>,
}
@group(0) @binding(0)
var<storage, read> c: MatrixBatch;
@group(0) @binding(1)
var<storage, read_write> result: MatrixBatch;
@compute @workgroup_size(1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
result.size = c.size;
let vc = c.size.x / 4;
let ro = (global_id.z * c.size.y + global_id.y) * vc;
var s = vec4(0f);
for (var x = 0u; x < vc; x++) {
s += c.data[ro + x] * c.data[ro + x];
}
result.data[ro + global_id.x] = c.data[ro + global_id.x] * vec4(inverseSqrt((s.x + s.y + s.z + s.w) / f32(c.size.x) + 1e-5f));
}

@ -1,29 +0,0 @@
struct MatrixBatch {
size: vec4<u32>,
data: array<f32>,
}
@group(0) @binding(0)
var<storage, read> dldo: MatrixBatch;
@group(0) @binding(1)
var<storage, read> tout: MatrixBatch;
@group(0) @binding(2)
var<storage, read_write> otdldo: MatrixBatch;
@compute @workgroup_size(1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
otdldo.size.x = dldo.size.y;
otdldo.size.y = tout.size.x;
otdldo.size.z = dldo.size.z;
var s = 0f;
var li = (global_id.z * dldo.size.y + global_id.x) * dldo.size.x;
var ri = global_id.z * tout.size.x * tout.size.y + global_id.y;
for (var i = 0u; i < dldo.size.x; i++) {
s += dldo.data[li] * tout.data[ri];
li++;
ri += tout.size.x;
}
otdldo.data[(global_id.z * otdldo.size.y + global_id.y) * otdldo.size.x + global_id.x] = s;
}

@ -0,0 +1,26 @@
struct MatrixBatch {
size: vec4<u32>,
data: array<vec4<f32>>,
}
@group(0) @binding(0)
var<storage, read> m: MatrixBatch;
@group(0) @binding(1)
var<storage, read> dldm: MatrixBatch;
@group(0) @binding(2)
var<storage, read_write> grad: MatrixBatch;
@compute @workgroup_size(1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
grad.size = m.size;
let vc = m.size.x / 4;
let ro = (global_id.z * m.size.y + global_id.y) * vc;
var s = 0f;
for (var x = 0u; x < vc; x++) {
s += dot(m.data[ro + x], dldm.data[ro + x]);
}
grad.data[ro + global_id.x] = m.data[ro + global_id.x] * (dldm.data[ro + global_id.x] - vec4(s));
}

@ -0,0 +1,34 @@
alias number = f32;
struct PackedMatrixBatch {
size: vec4<u32>,
data: array<vec4<number>>,
}
struct MatrixBatch {
size: vec4<u32>,
data: array<number>,
}
@group(0) @binding(0)
var<storage, read> l: PackedMatrixBatch;
@group(0) @binding(1)
var<storage, read> tr: PackedMatrixBatch;
@group(0) @binding(2)
var<storage, read_write> result: MatrixBatch;
@compute @workgroup_size(1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
result.size = l.size;
result.size.x = tr.size.y;
var s = 0f;
let vc = l.size.x / 4;
let lo = (global_id.z * l.size.y + global_id.y) * vc;
let ro = (global_id.z * tr.size.y + global_id.x) * vc;
for (var i = 0u; i < vc; i++) {
s += dot(l.data[lo + i], tr.data[ro + i]);
}
result.data[global_id.z * result.size.y * result.size.x + global_id.y * result.size.x + global_id.x] = s;
}

@ -1,29 +0,0 @@
struct MatrixBatch {
size: vec4<u32>,
data: array<f32>,
}
@group(0) @binding(0)
var<storage, read> wa: MatrixBatch;
@group(0) @binding(1)
var<storage, read> otdldo: MatrixBatch;
@group(0) @binding(2)
var<storage, read_write> totdldowa: MatrixBatch;
@compute @workgroup_size(1)
fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
totdldowa.size.x = otdldo.size.y;
totdldowa.size.y = wa.size.x;
totdldowa.size.z = otdldo.size.z;
var s = 0f;
var li = global_id.z * otdldo.size.x * otdldo.size.y + global_id.x * otdldo.size.x;
var ri = global_id.z * wa.size.x * wa.size.y + global_id.y;
for (var i = 0u; i < otdldo.size.x; i++) {
s += otdldo.data[li] * wa.data[ri];
li++;
ri += wa.size.x;
}
totdldowa.data[(global_id.z * totdldowa.size.y + global_id.y) * totdldowa.size.x + global_id.x] = s;
}

@ -151,6 +151,8 @@ export abstract class GPUStruct<A extends Uint32Array | Int32Array | Float32Arra
this._op = null;
}
public abstract get(): Promise<unknown>;
public buffer(): GPUBuffer {
if (this._dirty === 'front') {
this.write();

@ -9,6 +9,7 @@ const SHADER_SCALE = fs.readFileSync('shader/bscale.wgsl').toString();
const SHADER_ISUM = fs.readFileSync('shader/isum.wgsl').toString();
const SHADER_MUL = fs.readFileSync('shader/mul.wgsl').toString();
const SHADER_TRANS = fs.readFileSync('shader/transpose.wgsl').toString();
const SHADER_TMUL = fs.readFileSync('shader/tmul.wgsl').toString();
const SHADER_AVG = fs.readFileSync('shader/avg.wgsl').toString();
const SHADER_TOT = fs.readFileSync('shader/tot.wgsl').toString();
@ -253,6 +254,25 @@ export class MatrixBatch<
return result.calculate('transpose', SHADER_TRANS, [m]);
}
public static tmul<
L extends number,
H extends number,
S extends number,
W extends number,
A extends Uint32Array | Int32Array | Float32Array,
T extends NonNullable<ReturnType<A['at']>>,
>(
l: MatrixBatch<L, H, S, A, T>,
tr: MatrixBatch<L, W, S, A, T>,
result: MatrixBatch<L, H, W, A, T> = new MatrixBatch(l._device, l._array, l.layers, l.height, tr.height),
): MatrixBatch<L, H, W, A, T> {
this.assertUnique(l, tr, result);
this.assertColocated(l, tr, result);
this.assertPackable(1, l, tr, result);
return result.calculate('tmul', SHADER_TMUL, [l, tr]);
}
public static avg<
L extends number,
H extends number,

@ -8,6 +8,7 @@ import { Vector } from './vector';
const SHADER_ISUM = fs.readFileSync('shader/isum.wgsl').toString();
const SHADER_MUL = fs.readFileSync('shader/mul.wgsl').toString();
const SHADER_TRANS = fs.readFileSync('shader/transpose.wgsl').toString();
const SHADER_TMUL = fs.readFileSync('shader/tmul.wgsl').toString();
const SHADER_UNAVG = fs.readFileSync('shader/unavg.wgsl').toString();
export class Matrix<
@ -197,6 +198,24 @@ export class Matrix<
return result.calculate('mul', SHADER_MUL, [l, r]);
}
public static tmul<
H extends number,
S extends number,
W extends number,
A extends Uint32Array | Int32Array | Float32Array,
T extends NonNullable<ReturnType<A['at']>>,
>(
l: Matrix<H, S, A, T>,
tr: Matrix<W, S, A, T>,
result: Matrix<H, W, A, T> = new Matrix(l._device, l._array, l.height, tr.height),
): Matrix<H, W, A, T> {
this.assertUnique(l, tr, result);
this.assertColocated(l, tr, result);
this.assertPackable(1, l, tr, result);
return result.calculate('tmul', SHADER_TMUL, [l, tr]);
}
public static transpose<
H extends number,
W extends number,

@ -1,26 +1,27 @@
import fs from 'node:fs';
import { Writable } from 'node:stream';
import { GPUStruct } from './data/gpu/gpu-struct';
import { Matrix } from './data/gpu/matrix';
import { Scalar } from './data/gpu/scalar';
import { Vector } from './data/gpu/vector';
import { Matrix as CPUMatrix, Vector as CPUVector, drm, mat, randseq, slope, stddev, vec } from './data/math';
import { TID, Tokenizer } from './tokenizer';
const SHADER_HOTONES = fs.readFileSync('shader/hotones.wgsl').toString();
const SHADER_ONE_HOTS = fs.readFileSync('shader/onehots.wgsl').toString();
const SHADER_EMBED = fs.readFileSync('shader/embed.wgsl').toString();
const SHADER_ATTW = fs.readFileSync('shader/attw.wgsl').toString();
const SHADER_CENTER = fs.readFileSync('shader/center.wgsl').toString();
const SHADER_NORMALIZE = fs.readFileSync('shader/normalize.wgsl').toString();
const SHADER_TWEIGH = fs.readFileSync('shader/tweigh.wgsl').toString();
const SHADER_SOFTMAX_EXP = fs.readFileSync('shader/softmaxexp.wgsl').toString();
const SHADER_SOFTMAX_NORM = fs.readFileSync('shader/softmaxnorm.wgsl').toString();
const SHADER_DLDO = fs.readFileSync('shader/dldo.wgsl').toString();
const SHADER_OTDLDO = fs.readFileSync('shader/otdldo.wgsl').toString();
const SHADER_TOTDLDOWA = fs.readFileSync('shader/totdldowa.wgsl').toString();
const SHADER_DLDS = fs.readFileSync('shader/dlds.wgsl').toString();
const SHADER_GRAD_TOUT = fs.readFileSync('shader/gradtout.wgsl').toString();
const SHADER_GRAD_TATTW = fs.readFileSync('shader/gradtattw.wgsl').toString();
const SHADER_GRAD_INP = fs.readFileSync('shader/gradinp.wgsl').toString();
const SHADER_SOFTMAX_GRAD = fs.readFileSync('shader/softmaxgrad.wgsl').toString();
const SHADER_LAYERNORM_GRAD = fs.readFileSync('shader/layernormgrad.wgsl').toString();
const SHADER_ARGMAX = fs.readFileSync('shader/argmax.wgsl').toString();
const SHADER_SAMPLES = fs.readFileSync('shader/samples.wgsl').toString();
const LOGGING = false;
export interface ModelInitData<
V extends number,
W extends number,
@ -126,14 +127,16 @@ export class Model<
readonly itids: Vector<W, Int32Array, TID>;
readonly ilogits: Matrix<W, V, Float32Array>;
readonly e: Matrix<W, D, Float32Array>;
readonly ce: Matrix<W, D, Float32Array>;
readonly ne: Matrix<W, D, Float32Array>;
readonly q: Matrix<W, D, Float32Array>;
readonly k: Matrix<W, D, Float32Array>;
readonly tk: Matrix<D, W, Float32Array>;
readonly qtk: Matrix<W, W, Float32Array>;
readonly v: Matrix<W, D, Float32Array>;
readonly s: Matrix<W, W, Float32Array>;
readonly se: Matrix<W, W, Float32Array>;
readonly wa: Matrix<W, W, Float32Array>;
readonly ar: Matrix<W, D, Float32Array>;
readonly a: Matrix<W, D, Float32Array>;
readonly o: Matrix<W, V, Float32Array>;
readonly temp: Scalar<Float32Array>;
@ -156,6 +159,12 @@ export class Model<
readonly ttids: Vector<W, Int32Array, TID>;
};
protected async log<A extends Uint32Array | Int32Array | Float32Array>(name: string, s: GPUStruct<A>, sample: number = 4): Promise<void> {
if (LOGGING) {
console.log(name, (await s.get() as number[]).slice(0, sample));
}
}
protected softmax<H extends number, W extends number>(
m: Matrix<H, W, Float32Array>,
e: Matrix<H, W, Float32Array> = new Matrix(this.device, Float32Array, m.height, m.width),
@ -166,28 +175,75 @@ export class Model<
return r;
}
protected softmax_grad<H extends number, W extends number>(
m: Matrix<H, W, Float32Array>,
dldm: Matrix<H, W, Float32Array>,
result: Matrix<H, W, Float32Array> = new Matrix(this.device, Float32Array, m.height, m.width),
): Matrix<H, W, Float32Array> {
result.calculate('softmaxgrad', SHADER_SOFTMAX_GRAD, [m, dldm]);
return result;
}
protected async layernorm<H extends number, W extends number>(
m: Matrix<H, W, Float32Array>,
c: Matrix<H, W, Float32Array> = new Matrix(this.device, Float32Array, m.height, m.width),
r: Matrix<H, W, Float32Array> = new Matrix(this.device, Float32Array, m.height, m.width),
): Promise<Matrix<H, W, Float32Array>> {
c.calculate('center', SHADER_CENTER, [m], false, 4);
r.calculate('normalize', SHADER_NORMALIZE, [m], false, 4);
await this.log('layernorm c', c);
await this.log('layernorm r', r);
return r;
}
protected layernorm_grad<H extends number, W extends number>(
m: Matrix<H, W, Float32Array>,
dldm: Matrix<H, W, Float32Array>,
result: Matrix<H, W, Float32Array> = new Matrix(this.device, Float32Array, m.height, m.width),
): Matrix<H, W, Float32Array> {
result.calculate('layernormgrad', SHADER_LAYERNORM_GRAD, [m, dldm]);
return result;
}
protected async ilogits(itids: Vector<W, Int32Array, TID> = this.processing.itids): Promise<Matrix<W, V, Float32Array>> {
this.processing.ilogits.calculate('hotones', SHADER_HOTONES, [itids]);
this.processing.ilogits.calculate('onehots', SHADER_ONE_HOTS, [itids]);
await this.log('itids', itids);
await this.log('ilogits', this.processing.ilogits);
return this.processing.ilogits;
}
protected async e(ilogits: Matrix<W, V, Float32Array> = this.processing.ilogits): Promise<Matrix<W, D, Float32Array>> {
this.processing.e.calculate('embed', SHADER_EMBED, [ilogits, this.weights.inp, this.weights.pos]);
await this.log('inp', this.weights.inp);
await this.log('pos', this.weights.pos);
await this.log('e', this.processing.e);
return this.processing.e;
}
protected q(e: Matrix<W, D, Float32Array> = this.processing.e): Matrix<W, D, Float32Array> {
this.processing.q.calculate('attw', SHADER_ATTW, [e, this.weights.tqry]);
protected async ne(e: Matrix<W, D, Float32Array> = this.processing.e): Promise<Matrix<W, D, Float32Array>> {
this.layernorm(e, this.processing.ce, this.processing.ne);
await this.log('ne', this.processing.ne);
return this.processing.ne;
}
protected async q(ne: Matrix<W, D, Float32Array> = this.processing.ne): Promise<Matrix<W, D, Float32Array>> {
this.processing.q.calculate('tqry', SHADER_TWEIGH, [ne, this.weights.tqry]);
await this.log('tqry', this.weights.tqry);
await this.log('q', this.processing.q);
return this.processing.q;
}
protected k(e: Matrix<W, D, Float32Array> = this.processing.e): Matrix<W, D, Float32Array> {
this.processing.k.calculate('attw', SHADER_ATTW, [e, this.weights.tkey]);
protected async k(ne: Matrix<W, D, Float32Array> = this.processing.ne): Promise<Matrix<W, D, Float32Array>> {
this.processing.k.calculate('tkey', SHADER_TWEIGH, [ne, this.weights.tkey]);
await this.log('tkey', this.weights.tkey);
await this.log('k', this.processing.k);
return this.processing.k;
}
protected v(e: Matrix<W, D, Float32Array> = this.processing.e): Matrix<W, D, Float32Array> {
this.processing.v.calculate('attw', SHADER_ATTW, [e, this.weights.tval]);
protected async v(ne: Matrix<W, D, Float32Array> = this.processing.ne): Promise<Matrix<W, D, Float32Array>> {
this.processing.v.calculate('tval', SHADER_TWEIGH, [ne, this.weights.tval]);
await this.log('tval', this.weights.tval);
await this.log('v', this.processing.v);
return this.processing.v;
}
@ -195,8 +251,7 @@ export class Model<
q: Matrix<W, D, Float32Array> = this.processing.q,
k: Matrix<W, D, Float32Array> = this.processing.k,
): Matrix<W, W, Float32Array> {
Matrix.transpose(k, this.processing.tk);
Matrix.mul(q, this.processing.tk, this.processing.qtk);
Matrix.tmul(q, k, this.processing.qtk);
Matrix.scale(this.processing.ds, this.processing.qtk, this.processing.s);
return this.processing.s;
}
@ -207,15 +262,17 @@ export class Model<
}
protected a(
e: Matrix<W, D, Float32Array> = this.processing.e,
wa: Matrix<W, W, Float32Array> = this.processing.wa,
v: Matrix<W, D, Float32Array> = this.processing.v,
): Matrix<W, D, Float32Array> {
Matrix.mul(wa, v, this.processing.a);
Matrix.mul(wa, v, this.processing.ar);
Matrix.sum(e, this.processing.ar, this.processing.a);
return this.processing.a;
}
protected o(a: Matrix<W, D, Float32Array> = this.processing.a): Matrix<W, V, Float32Array> {
this.processing.o.calculate('attw', SHADER_ATTW, [a, this.weights.tout]);
this.processing.o.calculate('tout', SHADER_TWEIGH, [a, this.weights.tout]);
return this.processing.o;
}
@ -252,7 +309,7 @@ export class Model<
protected async upd(
ilogits: Matrix<W, V, Float32Array> = this.processing.ilogits,
e: Matrix<W, D, Float32Array> = this.processing.e,
ne: Matrix<W, D, Float32Array> = this.processing.ne,
q: Matrix<W, D, Float32Array> = this.processing.q,
k: Matrix<W, D, Float32Array> = this.processing.k,
v: Matrix<W, D, Float32Array> = this.processing.v,
@ -270,39 +327,80 @@ export class Model<
this.processing.lr,
]);
this.processing.otdldo.calculate('otdldo', SHADER_OTDLDO, [this.processing.dldo, this.weights.tout]);
this.processing.dlds.calculate('dlds', SHADER_DLDS, [
this.processing.ds,
this.softmax_grad(
wa,
v,
this.processing.otdldo,
]);
Matrix.mul(this.processing.dldo, Matrix.mul(this.weights.tout, Matrix.transpose(v))),
this.processing.dlds,
);
Matrix.mul(
Matrix.transpose(ilogits),
Matrix.sum(
Matrix.mul(this.processing.dldo, this.weights.tout),
this.layernorm_grad(
ne,
Matrix.sum(
Matrix.mul(
Matrix.mul(
this.processing.dlds,
Matrix.scale(this.processing.ds, k),
),
this.weights.tqry,
)
,
Matrix.sum(
Matrix.mul(
Matrix.mul(
Matrix.transpose(this.processing.dlds),
Matrix.scale(this.processing.ds, q),
),
this.weights.tkey,
),
Matrix.mul(
Matrix.mul(Matrix.transpose(wa), this.processing.dldo),
Matrix.mul(this.weights.tout, this.weights.tval),
),
),
),
),
),
this.processing.ginp,
);
Matrix.transpose(
Matrix.scale(this.processing.ds, Matrix.mul(
Matrix.transpose(ne),
Matrix.mul(this.processing.dlds, k),
)),
this.processing.gtqry,
);
Matrix.transpose(
Matrix.scale(this.processing.ds, Matrix.mul(
Matrix.transpose(ne),
Matrix.mul(Matrix.transpose(this.processing.dlds), q),
)),
this.processing.gtkey,
);
Matrix.transpose(
Matrix.mul(
Matrix.mul(Matrix.transpose(ne), Matrix.transpose(wa)),
Matrix.mul(this.processing.dldo, this.weights.tout),
),
this.processing.gtval,
);
Matrix.transpose(
Matrix.mul(Matrix.transpose(a), this.processing.dldo),
this.processing.gtout,
);
Matrix.mul(this.processing.dlds, k, this.processing.dldsk);
Matrix.mul(Matrix.transpose(this.processing.dlds), q, this.processing.dldsq);
this.processing.ginp.calculate('gradinp', SHADER_GRAD_INP, [
ilogits,
this.processing.dldsq,
this.processing.dldsk,
this.processing.totdldowa,
this.weights.tqry,
this.weights.tkey,
this.weights.tval,
]);
Matrix.sum(this.processing.ginp, this.weights.inp, this.weights.inp);
this.processing.gtout.calculate('gradtout', SHADER_GRAD_TOUT, [a, this.processing.dldo]);
Matrix.sum(this.processing.gtout, this.weights.tout, this.weights.tout);
this.processing.gtqry.calculate('gradtqry', SHADER_GRAD_TATTW, [e, this.processing.dldsk]);
Matrix.sum(this.processing.gtqry, this.weights.tqry, this.weights.tqry);
this.processing.gtkey.calculate('gradtkey', SHADER_GRAD_TATTW, [e, this.processing.dldsq]);
Matrix.sum(this.processing.gtkey, this.weights.tkey, this.weights.tkey);
this.processing.totdldowa.calculate('totdldowa', SHADER_TOTDLDOWA, [wa, this.processing.otdldo]);
this.processing.gtval.calculate('gradtval', SHADER_GRAD_TATTW, [e, this.processing.totdldowa]);
Matrix.sum(this.processing.gtval, this.weights.tval, this.weights.tval);
Matrix.sum(this.processing.gtout, this.weights.tout, this.weights.tout);
}
public constructor(
@ -349,15 +447,17 @@ export class Model<
itids: new Vector<W, Int32Array, TID>(this.device, Int32Array, this.ws),
ilogits: new Matrix<W, V, Float32Array>(this.device, Float32Array, this.ws, this.vs),
e: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
ce: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
ne: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
q: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
k: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
tk: new Matrix<D, W, Float32Array>(this.device, Float32Array, this.ds, this.ws),
qtk: new Matrix<W, W, Float32Array>(this.device, Float32Array, this.ws, this.ws),
v: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
s: new Matrix<W, W, Float32Array>(this.device, Float32Array, this.ws, this.ws),
se: new Matrix<W, W, Float32Array>(this.device, Float32Array, this.ws, this.ws),
wa: new Matrix<W, W, Float32Array>(this.device, Float32Array, this.ws, this.ws),
a: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
ar: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
o: new Matrix<W, V, Float32Array>(this.device, Float32Array, this.ws, this.vs),
temp: new Scalar<Float32Array>(this.device, Float32Array, 1),
tempo: new Matrix<W, V, Float32Array>(this.device, Float32Array, this.ws, this.vs),
@ -458,6 +558,8 @@ export class Model<
const tids = this.tokenizer.tokenize(data);
const batches = tids.length - this.ws - 1;
const seed = tids.slice(tids.length / 2, tids.length / 2 + 100);
let lr = 0.003;
for (let epoch = 0; epoch < epochs; epoch++) {
@ -471,15 +573,16 @@ export class Model<
const ilogits = await this.ilogits(this.processing.itids);
const e = await this.e(ilogits);
const q = this.q(e);
const k = this.k(e);
const v = this.v(e);
const ne = await this.ne(e);
const q = await this.q(ne);
const k = await this.k(ne);
const v = await this.v(ne);
const s = this.s(q, k);
const wa = await this.wa(s);
const a = this.a(wa, v);
const a = this.a(e, wa, v);
const o = this.o(a);
const ologits = await this.ologits(o);
await this.upd(ilogits, e, q, k, v, wa, a, ologits, this.processing.ttids, lr);
await this.upd(ilogits, ne, q, k, v, wa, a, ologits, this.processing.ttids, lr);
const queued: number = Date.now();
@ -567,19 +670,19 @@ export class Model<
samples?.write(`Epoch ${epoch + 1}:\n`);
samples?.write('Sample (temp=0.3):\n');
samples?.write(this.tokenizer.detokenize(await this.run(this.tokenizer.tokenize('Hello?'), { temp: 0.3 })).join(''));
samples?.write(this.tokenizer.detokenize(await this.run(seed, { temp: 0.3 })).join(''));
samples?.write('\nEnd of sample.\n');
samples?.write('Sample (temp=0.7):\n');
samples?.write(this.tokenizer.detokenize(await this.run(this.tokenizer.tokenize('Hello?'), { temp: 0.7 })).join(''));
samples?.write(this.tokenizer.detokenize(await this.run(seed, { temp: 0.7 })).join(''));
samples?.write('\nEnd of sample.\n');
samples?.write('Sample (temp=1):\n');
samples?.write(this.tokenizer.detokenize(await this.run(this.tokenizer.tokenize('Hello?'), { temp: 1 })).join(''));
samples?.write(this.tokenizer.detokenize(await this.run(seed, { temp: 1 })).join(''));
samples?.write('\nEnd of sample.\n');
samples?.write('Sample (temp=1.3):\n');
samples?.write(this.tokenizer.detokenize(await this.run(this.tokenizer.tokenize('Hello?'), { temp: 1.3 })).join(''));
samples?.write(this.tokenizer.detokenize(await this.run(seed, { temp: 1.3 })).join(''));
samples?.write('\nEnd of sample.\n\n');
samples?.write('Sample (argmax):\n');
samples?.write(this.tokenizer.detokenize(await this.run(this.tokenizer.tokenize('Hello?'), { temp: 'max' })).join(''));
samples?.write(this.tokenizer.detokenize(await this.run(seed, { temp: 'max' })).join(''));
samples?.write('\nEnd of sample.\n\n');
snapshotted = end;
@ -606,12 +709,13 @@ export class Model<
await this.processing.ttids.set([...itids.slice(1), 0]);
const ilogits = await this.ilogits(this.processing.itids);
const e = await this.e(ilogits);
const q = this.q(e);
const k = this.k(e);
const v = this.v(e);
const ne = await this.ne(e);
const q = await this.q(ne);
const k = await this.k(ne);
const v = await this.v(ne);
const s = this.s(q, k);
const wa = await this.wa(s);
const a = this.a(wa, v);
const a = this.a(e, wa, v);
const o = this.o(a);
const ologits = await this.ologits(o, temp === 'max' ? 1 : temp);
const out = temp === 'max' ? this.otids(ologits) : this.otids(await this.rnd(), ologits);

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