Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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dda7369ee7 |
@@ -0,0 +1,24 @@
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struct MatrixBatch {
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size: vec4<u32>,
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data: array<vec4<f32>>,
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}
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@group(0) @binding(0)
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var<storage, read> m: MatrixBatch;
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@group(0) @binding(1)
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var<storage, read_write> centered: MatrixBatch;
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@compute @workgroup_size(1)
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fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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centered.size = m.size;
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let vc = m.size.x / 4;
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let ro = (global_id.z * m.size.y + global_id.y) * vc;
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var s = vec4(0f);
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for (var x = 0u; x < vc; x++) {
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s += m.data[ro + x];
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}
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centered.data[ro + global_id.x] = m.data[ro + global_id.x] - vec4(s.x + s.y + s.z + s.w) / f32(m.size.x);
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}
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@@ -1,48 +0,0 @@
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struct Scalar {
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size: vec4<u32>,
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data: array<f32>,
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}
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struct MatrixBatch {
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size: vec4<u32>,
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data: array<f32>,
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}
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@group(0) @binding(0)
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var<storage, read> ds: Scalar;
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@group(0) @binding(1)
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var<storage, read> wa: MatrixBatch;
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@group(0) @binding(2)
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var<storage, read> v: MatrixBatch;
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@group(0) @binding(3)
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var<storage, read> otdldo: MatrixBatch;
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@group(0) @binding(4)
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var<storage, read_write> dlds: MatrixBatch;
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@compute @workgroup_size(1)
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fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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dlds.size = wa.size;
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var s = 0f;
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var li = (global_id.z * v.size.y + global_id.x) * v.size.x;
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var ri = global_id.z * otdldo.size.x * otdldo.size.y + global_id.y;
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for (var i = 0u; i < v.size.x; i++) {
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var cs = 0f;
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var lj = global_id.z * wa.size.y * wa.size.x + global_id.y * wa.size.x;
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var mj = global_id.z * v.size.x * v.size.y + i;
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for (var j = 0u; j < wa.size.x; j++) {
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cs += wa.data[lj] * v.data[mj];
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lj++;
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mj += v.size.x;
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}
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s += (v.data[li] - cs) * otdldo.data[ri];
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li++;
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ri += otdldo.size.x;
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}
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let resi = (global_id.z * dlds.size.y + global_id.y) * dlds.size.x + global_id.x;
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dlds.data[resi] = ds.data[0] * wa.data[resi] * s;
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}
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@@ -1,47 +0,0 @@
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struct MatrixBatch {
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size: vec4<u32>,
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data: array<f32>,
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}
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@group(0) @binding(0)
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var<storage, read> ilogits: MatrixBatch;
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@group(0) @binding(0)
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var<storage, read> tilogits: MatrixBatch;
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@group(0) @binding(1)
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var<storage, read> dldsq: MatrixBatch;
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@group(0) @binding(2)
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var<storage, read> dldsk: MatrixBatch;
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@group(0) @binding(3)
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var<storage, read> totdldowa: MatrixBatch;
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@group(0) @binding(4)
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var<storage, read> tqry: MatrixBatch;
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@group(0) @binding(5)
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var<storage, read> tkey: MatrixBatch;
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@group(0) @binding(6)
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var<storage, read> tval: MatrixBatch;
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@group(0) @binding(7)
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var<storage, read_write> ginp: MatrixBatch;
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@compute @workgroup_size(1)
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fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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ginp.size.x = tval.size.x;
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ginp.size.y = ilogits.size.x;
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ginp.size.z = ilogits.size.z;
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var ts = 0f;
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var li = global_id.z * ilogits.size.y * ilogits.size.x + global_id.y;
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for (var i = 0u; i < ilogits.size.y; i++) {
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var s = 0f;
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var lj = global_id.z * totdldowa.size.x * totdldowa.size.y + i * totdldowa.size.x;
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var rj = global_id.z * tval.size.x * tval.size.y + global_id.x;
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for (var j = 0u; j < totdldowa.size.x; j++) {
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s += totdldowa.data[lj] * tval.data[rj] + dldsq.data[lj] * tkey.data[rj] + dldsk.data[lj] * tqry.data[rj];
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lj++;
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rj += tval.size.x;
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}
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ts += ilogits.data[li] * s;
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li += ilogits.size.x;
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}
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ginp.data[global_id.z * ginp.size.y * ginp.size.x + global_id.y * ginp.size.x + global_id.x] = ts;
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}
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@@ -1,28 +0,0 @@
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struct MatrixBatch {
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size: vec4<u32>,
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data: array<f32>,
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}
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@group(0) @binding(0)
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var<storage, read> e: MatrixBatch;
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@group(0) @binding(1)
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var<storage, read> dlds: MatrixBatch;
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@group(0) @binding(2)
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var<storage, read_write> gtattw: MatrixBatch;
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@compute @workgroup_size(1)
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fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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gtattw.size.z = e.size.z;
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gtattw.size.y = e.size.x;
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gtattw.size.x = e.size.x;
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var s = 0f;
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var li = global_id.z * e.size.x * e.size.y + global_id.x;
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var ri = global_id.z * dlds.size.x * dlds.size.y + global_id.y;
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for (var i = 0u; i < e.size.y; i++) {
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s += e.data[li] * dlds.data[ri];
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li += e.size.x;
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ri += dlds.size.x;
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}
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gtattw.data[global_id.z * gtattw.size.y * gtattw.size.x + global_id.y * gtattw.size.x + global_id.x] = s;
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}
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@@ -1,28 +0,0 @@
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struct MatrixBatch {
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size: vec4<u32>,
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data: array<f32>,
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}
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@group(0) @binding(0)
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var<storage, read> a: MatrixBatch;
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@group(0) @binding(1)
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var<storage, read> dldo: MatrixBatch;
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@group(0) @binding(2)
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var<storage, read_write> gtout: MatrixBatch;
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@compute @workgroup_size(1)
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fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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gtout.size = a.size;
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gtout.size.y = dldo.size.x;
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var s = 0f;
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var ai = global_id.z * a.size.y * a.size.x + global_id.x;
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var di = global_id.z * dldo.size.x * dldo.size.y + global_id.y;
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for (var i = 0u; i < a.size.y; i++) {
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s += a.data[ai] * dldo.data[di];
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ai += a.size.x;
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di += dldo.size.x;
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}
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gtout.data[global_id.z * gtout.size.y * gtout.size.x + global_id.y * gtout.size.x + global_id.x] = s;
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}
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@@ -0,0 +1,51 @@
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struct MatrixBatch {
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size: vec4<u32>,
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data: array<vec4<f32>>,
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}
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@group(0) @binding(0) var<storage, read> m: MatrixBatch;
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@group(0) @binding(1) var<storage, read> dldm: MatrixBatch;
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@group(0) @binding(2) var<storage, read_write> grad: MatrixBatch;
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@compute @workgroup_size(1)
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fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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grad.size = m.size;
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let vc = m.size.x / 4;
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let ro = (global_id.z * m.size.y + global_id.y) * vc;
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var sum = vec4(0f);
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var sumsq = vec4(0f);
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for (var i = 0u; i < vc; i++) {
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let v = m.data[ro + i];
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sum += v;
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sumsq += v * v;
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}
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let mean = (sum.x + sum.y + sum.z + sum.w) / f32(m.size.x);
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let variance = (sumsq.x + sumsq.y + sumsq.z + sumsq.w) / f32(m.size.x) - mean * mean;
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let inv_std = inverseSqrt((sumsq.x + sumsq.y + sumsq.z + sumsq.w) / f32(m.size.x) - mean * mean + 1e-5);
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// Recompute x̂
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var sum_grad = vec4(0.0);
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var sum_grad_xhat = vec4(0.0);
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for (var i = 0u; i < vc; i++) {
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let v = m.data[ro + i];
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let g = dldm.data[ro + i];
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let xhat = (v - vec4(mean)) * vec4(inv_std);
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sum_grad += g;
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sum_grad_xhat += g * xhat;
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}
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let mg = (sum_grad.x + sum_grad.y + sum_grad.z + sum_grad.w) / f32(m.size.x);
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let mgxhat = (sum_grad_xhat.x + sum_grad_xhat.y + sum_grad_xhat.z + sum_grad_xhat.w) / f32(m.size.x);
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for (var i = 0u; i < vc; i++) {
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let v = m.data[ro + i];
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let g = dldm.data[ro + i];
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let xhat = (v - vec4(mean)) * vec4(inv_std);
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let dx = vec4(inv_std) * (g - vec4(mg) - xhat * vec4(mgxhat));
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grad.data[ro + i] = dx;
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}
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}
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@@ -0,0 +1,24 @@
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struct MatrixBatch {
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size: vec4<u32>,
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data: array<vec4<f32>>,
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}
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@group(0) @binding(0)
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var<storage, read> c: MatrixBatch;
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@group(0) @binding(1)
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var<storage, read_write> result: MatrixBatch;
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@compute @workgroup_size(1)
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fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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result.size = c.size;
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let vc = c.size.x / 4;
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let ro = (global_id.z * c.size.y + global_id.y) * vc;
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var s = vec4(0f);
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for (var x = 0u; x < vc; x++) {
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s += c.data[ro + x] * c.data[ro + x];
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}
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result.data[ro + global_id.x] = c.data[ro + global_id.x] * vec4(inverseSqrt((s.x + s.y + s.z + s.w) / f32(c.size.x) + 1e-5f));
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}
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@@ -1,29 +0,0 @@
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struct MatrixBatch {
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size: vec4<u32>,
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data: array<f32>,
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}
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@group(0) @binding(0)
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var<storage, read> dldo: MatrixBatch;
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@group(0) @binding(1)
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var<storage, read> tout: MatrixBatch;
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@group(0) @binding(2)
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var<storage, read_write> otdldo: MatrixBatch;
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@compute @workgroup_size(1)
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fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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otdldo.size.x = dldo.size.y;
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otdldo.size.y = tout.size.x;
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otdldo.size.z = dldo.size.z;
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var s = 0f;
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var li = (global_id.z * dldo.size.y + global_id.x) * dldo.size.x;
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var ri = global_id.z * tout.size.x * tout.size.y + global_id.y;
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for (var i = 0u; i < dldo.size.x; i++) {
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s += dldo.data[li] * tout.data[ri];
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li++;
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ri += tout.size.x;
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}
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otdldo.data[(global_id.z * otdldo.size.y + global_id.y) * otdldo.size.x + global_id.x] = s;
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}
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@@ -0,0 +1,26 @@
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struct MatrixBatch {
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size: vec4<u32>,
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data: array<vec4<f32>>,
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}
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@group(0) @binding(0)
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var<storage, read> m: MatrixBatch;
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@group(0) @binding(1)
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var<storage, read> dldm: MatrixBatch;
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@group(0) @binding(2)
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var<storage, read_write> grad: MatrixBatch;
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@compute @workgroup_size(1)
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fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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grad.size = m.size;
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let vc = m.size.x / 4;
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let ro = (global_id.z * m.size.y + global_id.y) * vc;
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var s = 0f;
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for (var x = 0u; x < vc; x++) {
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s += dot(m.data[ro + x], dldm.data[ro + x]);
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}
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grad.data[ro + global_id.x] = m.data[ro + global_id.x] * (dldm.data[ro + global_id.x] - vec4(s));
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}
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@@ -0,0 +1,34 @@
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alias number = f32;
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struct PackedMatrixBatch {
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size: vec4<u32>,
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data: array<vec4<number>>,
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}
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struct MatrixBatch {
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size: vec4<u32>,
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data: array<number>,
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}
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@group(0) @binding(0)
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var<storage, read> l: PackedMatrixBatch;
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@group(0) @binding(1)
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var<storage, read> tr: PackedMatrixBatch;
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@group(0) @binding(2)
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var<storage, read_write> result: MatrixBatch;
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@compute @workgroup_size(1)
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fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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result.size = l.size;
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result.size.x = tr.size.y;
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var s = 0f;
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let vc = l.size.x / 4;
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let lo = (global_id.z * l.size.y + global_id.y) * vc;
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let ro = (global_id.z * tr.size.y + global_id.x) * vc;
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for (var i = 0u; i < vc; i++) {
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s += dot(l.data[lo + i], tr.data[ro + i]);
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}
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result.data[global_id.z * result.size.y * result.size.x + global_id.y * result.size.x + global_id.x] = s;
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}
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@@ -1,29 +0,0 @@
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struct MatrixBatch {
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size: vec4<u32>,
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data: array<f32>,
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}
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@group(0) @binding(0)
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var<storage, read> wa: MatrixBatch;
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@group(0) @binding(1)
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var<storage, read> otdldo: MatrixBatch;
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@group(0) @binding(2)
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var<storage, read_write> totdldowa: MatrixBatch;
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@compute @workgroup_size(1)
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fn main(@builtin(global_invocation_id) global_id: vec3<u32>) {
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totdldowa.size.x = otdldo.size.y;
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totdldowa.size.y = wa.size.x;
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totdldowa.size.z = otdldo.size.z;
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var s = 0f;
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var li = global_id.z * otdldo.size.x * otdldo.size.y + global_id.x * otdldo.size.x;
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var ri = global_id.z * wa.size.x * wa.size.y + global_id.y;
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for (var i = 0u; i < otdldo.size.x; i++) {
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s += otdldo.data[li] * wa.data[ri];
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li++;
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ri += wa.size.x;
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}
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totdldowa.data[(global_id.z * totdldowa.size.y + global_id.y) * totdldowa.size.x + global_id.x] = s;
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}
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@@ -151,6 +151,8 @@ export abstract class GPUStruct<A extends Uint32Array | Int32Array | Float32Arra
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this._op = null;
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}
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public abstract get(): Promise<unknown>;
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public buffer(): GPUBuffer {
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if (this._dirty === 'front') {
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this.write();
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@@ -9,6 +9,7 @@ const SHADER_SCALE = fs.readFileSync('shader/bscale.wgsl').toString();
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const SHADER_ISUM = fs.readFileSync('shader/isum.wgsl').toString();
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const SHADER_MUL = fs.readFileSync('shader/mul.wgsl').toString();
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const SHADER_TRANS = fs.readFileSync('shader/transpose.wgsl').toString();
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const SHADER_TMUL = fs.readFileSync('shader/tmul.wgsl').toString();
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const SHADER_AVG = fs.readFileSync('shader/avg.wgsl').toString();
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const SHADER_TOT = fs.readFileSync('shader/tot.wgsl').toString();
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@@ -253,6 +254,25 @@ export class MatrixBatch<
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return result.calculate('transpose', SHADER_TRANS, [m]);
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}
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public static tmul<
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L extends number,
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H extends number,
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S extends number,
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W extends number,
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A extends Uint32Array | Int32Array | Float32Array,
|
||||
T extends NonNullable<ReturnType<A['at']>>,
|
||||
>(
|
||||
l: MatrixBatch<L, H, S, A, T>,
|
||||
tr: MatrixBatch<L, W, S, A, T>,
|
||||
result: MatrixBatch<L, H, W, A, T> = new MatrixBatch(l._device, l._array, l.layers, l.height, tr.height),
|
||||
): MatrixBatch<L, H, W, A, T> {
|
||||
this.assertUnique(l, tr, result);
|
||||
this.assertColocated(l, tr, result);
|
||||
this.assertPackable(1, l, tr, result);
|
||||
|
||||
return result.calculate('tmul', SHADER_TMUL, [l, tr]);
|
||||
}
|
||||
|
||||
public static avg<
|
||||
L extends number,
|
||||
H extends number,
|
||||
|
||||
@@ -8,6 +8,7 @@ import { Vector } from './vector';
|
||||
const SHADER_ISUM = fs.readFileSync('shader/isum.wgsl').toString();
|
||||
const SHADER_MUL = fs.readFileSync('shader/mul.wgsl').toString();
|
||||
const SHADER_TRANS = fs.readFileSync('shader/transpose.wgsl').toString();
|
||||
const SHADER_TMUL = fs.readFileSync('shader/tmul.wgsl').toString();
|
||||
const SHADER_UNAVG = fs.readFileSync('shader/unavg.wgsl').toString();
|
||||
|
||||
export class Matrix<
|
||||
@@ -197,6 +198,24 @@ export class Matrix<
|
||||
return result.calculate('mul', SHADER_MUL, [l, r]);
|
||||
}
|
||||
|
||||
public static tmul<
|
||||
H extends number,
|
||||
S extends number,
|
||||
W extends number,
|
||||
A extends Uint32Array | Int32Array | Float32Array,
|
||||
T extends NonNullable<ReturnType<A['at']>>,
|
||||
>(
|
||||
l: Matrix<H, S, A, T>,
|
||||
tr: Matrix<W, S, A, T>,
|
||||
result: Matrix<H, W, A, T> = new Matrix(l._device, l._array, l.height, tr.height),
|
||||
): Matrix<H, W, A, T> {
|
||||
this.assertUnique(l, tr, result);
|
||||
this.assertColocated(l, tr, result);
|
||||
this.assertPackable(1, l, tr, result);
|
||||
|
||||
return result.calculate('tmul', SHADER_TMUL, [l, tr]);
|
||||
}
|
||||
|
||||
public static transpose<
|
||||
H extends number,
|
||||
W extends number,
|
||||
|
||||
+165
-61
@@ -1,26 +1,27 @@
|
||||
import fs from 'node:fs';
|
||||
import { Writable } from 'node:stream';
|
||||
import { GPUStruct } from './data/gpu/gpu-struct';
|
||||
import { Matrix } from './data/gpu/matrix';
|
||||
import { Scalar } from './data/gpu/scalar';
|
||||
import { Vector } from './data/gpu/vector';
|
||||
import { Matrix as CPUMatrix, Vector as CPUVector, drm, mat, randseq, slope, stddev, vec } from './data/math';
|
||||
import { TID, Tokenizer } from './tokenizer';
|
||||
|
||||
const SHADER_HOTONES = fs.readFileSync('shader/hotones.wgsl').toString();
|
||||
const SHADER_ONE_HOTS = fs.readFileSync('shader/onehots.wgsl').toString();
|
||||
const SHADER_EMBED = fs.readFileSync('shader/embed.wgsl').toString();
|
||||
const SHADER_ATTW = fs.readFileSync('shader/attw.wgsl').toString();
|
||||
const SHADER_CENTER = fs.readFileSync('shader/center.wgsl').toString();
|
||||
const SHADER_NORMALIZE = fs.readFileSync('shader/normalize.wgsl').toString();
|
||||
const SHADER_TWEIGH = fs.readFileSync('shader/tweigh.wgsl').toString();
|
||||
const SHADER_SOFTMAX_EXP = fs.readFileSync('shader/softmaxexp.wgsl').toString();
|
||||
const SHADER_SOFTMAX_NORM = fs.readFileSync('shader/softmaxnorm.wgsl').toString();
|
||||
const SHADER_DLDO = fs.readFileSync('shader/dldo.wgsl').toString();
|
||||
const SHADER_OTDLDO = fs.readFileSync('shader/otdldo.wgsl').toString();
|
||||
const SHADER_TOTDLDOWA = fs.readFileSync('shader/totdldowa.wgsl').toString();
|
||||
const SHADER_DLDS = fs.readFileSync('shader/dlds.wgsl').toString();
|
||||
const SHADER_GRAD_TOUT = fs.readFileSync('shader/gradtout.wgsl').toString();
|
||||
const SHADER_GRAD_TATTW = fs.readFileSync('shader/gradtattw.wgsl').toString();
|
||||
const SHADER_GRAD_INP = fs.readFileSync('shader/gradinp.wgsl').toString();
|
||||
const SHADER_SOFTMAX_GRAD = fs.readFileSync('shader/softmaxgrad.wgsl').toString();
|
||||
const SHADER_LAYERNORM_GRAD = fs.readFileSync('shader/layernormgrad.wgsl').toString();
|
||||
const SHADER_ARGMAX = fs.readFileSync('shader/argmax.wgsl').toString();
|
||||
const SHADER_SAMPLES = fs.readFileSync('shader/samples.wgsl').toString();
|
||||
|
||||
const LOGGING = false;
|
||||
|
||||
export interface ModelInitData<
|
||||
V extends number,
|
||||
W extends number,
|
||||
@@ -126,14 +127,16 @@ export class Model<
|
||||
readonly itids: Vector<W, Int32Array, TID>;
|
||||
readonly ilogits: Matrix<W, V, Float32Array>;
|
||||
readonly e: Matrix<W, D, Float32Array>;
|
||||
readonly ce: Matrix<W, D, Float32Array>;
|
||||
readonly ne: Matrix<W, D, Float32Array>;
|
||||
readonly q: Matrix<W, D, Float32Array>;
|
||||
readonly k: Matrix<W, D, Float32Array>;
|
||||
readonly tk: Matrix<D, W, Float32Array>;
|
||||
readonly qtk: Matrix<W, W, Float32Array>;
|
||||
readonly v: Matrix<W, D, Float32Array>;
|
||||
readonly s: Matrix<W, W, Float32Array>;
|
||||
readonly se: Matrix<W, W, Float32Array>;
|
||||
readonly wa: Matrix<W, W, Float32Array>;
|
||||
readonly ar: Matrix<W, D, Float32Array>;
|
||||
readonly a: Matrix<W, D, Float32Array>;
|
||||
readonly o: Matrix<W, V, Float32Array>;
|
||||
readonly temp: Scalar<Float32Array>;
|
||||
@@ -156,6 +159,12 @@ export class Model<
|
||||
readonly ttids: Vector<W, Int32Array, TID>;
|
||||
};
|
||||
|
||||
protected async log<A extends Uint32Array | Int32Array | Float32Array>(name: string, s: GPUStruct<A>, sample: number = 4): Promise<void> {
|
||||
if (LOGGING) {
|
||||
console.log(name, (await s.get() as number[]).slice(0, sample));
|
||||
}
|
||||
}
|
||||
|
||||
protected softmax<H extends number, W extends number>(
|
||||
m: Matrix<H, W, Float32Array>,
|
||||
e: Matrix<H, W, Float32Array> = new Matrix(this.device, Float32Array, m.height, m.width),
|
||||
@@ -166,28 +175,75 @@ export class Model<
|
||||
return r;
|
||||
}
|
||||
|
||||
protected softmax_grad<H extends number, W extends number>(
|
||||
m: Matrix<H, W, Float32Array>,
|
||||
dldm: Matrix<H, W, Float32Array>,
|
||||
result: Matrix<H, W, Float32Array> = new Matrix(this.device, Float32Array, m.height, m.width),
|
||||
): Matrix<H, W, Float32Array> {
|
||||
result.calculate('softmaxgrad', SHADER_SOFTMAX_GRAD, [m, dldm]);
|
||||
return result;
|
||||
}
|
||||
|
||||
protected async layernorm<H extends number, W extends number>(
|
||||
m: Matrix<H, W, Float32Array>,
|
||||
c: Matrix<H, W, Float32Array> = new Matrix(this.device, Float32Array, m.height, m.width),
|
||||
r: Matrix<H, W, Float32Array> = new Matrix(this.device, Float32Array, m.height, m.width),
|
||||
): Promise<Matrix<H, W, Float32Array>> {
|
||||
c.calculate('center', SHADER_CENTER, [m], false, 4);
|
||||
r.calculate('normalize', SHADER_NORMALIZE, [m], false, 4);
|
||||
await this.log('layernorm c', c);
|
||||
await this.log('layernorm r', r);
|
||||
return r;
|
||||
}
|
||||
|
||||
protected layernorm_grad<H extends number, W extends number>(
|
||||
m: Matrix<H, W, Float32Array>,
|
||||
dldm: Matrix<H, W, Float32Array>,
|
||||
result: Matrix<H, W, Float32Array> = new Matrix(this.device, Float32Array, m.height, m.width),
|
||||
): Matrix<H, W, Float32Array> {
|
||||
result.calculate('layernormgrad', SHADER_LAYERNORM_GRAD, [m, dldm]);
|
||||
return result;
|
||||
}
|
||||
|
||||
protected async ilogits(itids: Vector<W, Int32Array, TID> = this.processing.itids): Promise<Matrix<W, V, Float32Array>> {
|
||||
this.processing.ilogits.calculate('hotones', SHADER_HOTONES, [itids]);
|
||||
this.processing.ilogits.calculate('onehots', SHADER_ONE_HOTS, [itids]);
|
||||
await this.log('itids', itids);
|
||||
await this.log('ilogits', this.processing.ilogits);
|
||||
return this.processing.ilogits;
|
||||
}
|
||||
|
||||
protected async e(ilogits: Matrix<W, V, Float32Array> = this.processing.ilogits): Promise<Matrix<W, D, Float32Array>> {
|
||||
this.processing.e.calculate('embed', SHADER_EMBED, [ilogits, this.weights.inp, this.weights.pos]);
|
||||
await this.log('inp', this.weights.inp);
|
||||
await this.log('pos', this.weights.pos);
|
||||
await this.log('e', this.processing.e);
|
||||
return this.processing.e;
|
||||
}
|
||||
|
||||
protected q(e: Matrix<W, D, Float32Array> = this.processing.e): Matrix<W, D, Float32Array> {
|
||||
this.processing.q.calculate('attw', SHADER_ATTW, [e, this.weights.tqry]);
|
||||
protected async ne(e: Matrix<W, D, Float32Array> = this.processing.e): Promise<Matrix<W, D, Float32Array>> {
|
||||
this.layernorm(e, this.processing.ce, this.processing.ne);
|
||||
await this.log('ne', this.processing.ne);
|
||||
return this.processing.ne;
|
||||
}
|
||||
|
||||
protected async q(ne: Matrix<W, D, Float32Array> = this.processing.ne): Promise<Matrix<W, D, Float32Array>> {
|
||||
this.processing.q.calculate('tqry', SHADER_TWEIGH, [ne, this.weights.tqry]);
|
||||
await this.log('tqry', this.weights.tqry);
|
||||
await this.log('q', this.processing.q);
|
||||
return this.processing.q;
|
||||
}
|
||||
|
||||
protected k(e: Matrix<W, D, Float32Array> = this.processing.e): Matrix<W, D, Float32Array> {
|
||||
this.processing.k.calculate('attw', SHADER_ATTW, [e, this.weights.tkey]);
|
||||
protected async k(ne: Matrix<W, D, Float32Array> = this.processing.ne): Promise<Matrix<W, D, Float32Array>> {
|
||||
this.processing.k.calculate('tkey', SHADER_TWEIGH, [ne, this.weights.tkey]);
|
||||
await this.log('tkey', this.weights.tkey);
|
||||
await this.log('k', this.processing.k);
|
||||
return this.processing.k;
|
||||
}
|
||||
|
||||
protected v(e: Matrix<W, D, Float32Array> = this.processing.e): Matrix<W, D, Float32Array> {
|
||||
this.processing.v.calculate('attw', SHADER_ATTW, [e, this.weights.tval]);
|
||||
protected async v(ne: Matrix<W, D, Float32Array> = this.processing.ne): Promise<Matrix<W, D, Float32Array>> {
|
||||
this.processing.v.calculate('tval', SHADER_TWEIGH, [ne, this.weights.tval]);
|
||||
await this.log('tval', this.weights.tval);
|
||||
await this.log('v', this.processing.v);
|
||||
return this.processing.v;
|
||||
}
|
||||
|
||||
@@ -195,8 +251,7 @@ export class Model<
|
||||
q: Matrix<W, D, Float32Array> = this.processing.q,
|
||||
k: Matrix<W, D, Float32Array> = this.processing.k,
|
||||
): Matrix<W, W, Float32Array> {
|
||||
Matrix.transpose(k, this.processing.tk);
|
||||
Matrix.mul(q, this.processing.tk, this.processing.qtk);
|
||||
Matrix.tmul(q, k, this.processing.qtk);
|
||||
Matrix.scale(this.processing.ds, this.processing.qtk, this.processing.s);
|
||||
return this.processing.s;
|
||||
}
|
||||
@@ -207,15 +262,17 @@ export class Model<
|
||||
}
|
||||
|
||||
protected a(
|
||||
e: Matrix<W, D, Float32Array> = this.processing.e,
|
||||
wa: Matrix<W, W, Float32Array> = this.processing.wa,
|
||||
v: Matrix<W, D, Float32Array> = this.processing.v,
|
||||
): Matrix<W, D, Float32Array> {
|
||||
Matrix.mul(wa, v, this.processing.a);
|
||||
Matrix.mul(wa, v, this.processing.ar);
|
||||
Matrix.sum(e, this.processing.ar, this.processing.a);
|
||||
return this.processing.a;
|
||||
}
|
||||
|
||||
protected o(a: Matrix<W, D, Float32Array> = this.processing.a): Matrix<W, V, Float32Array> {
|
||||
this.processing.o.calculate('attw', SHADER_ATTW, [a, this.weights.tout]);
|
||||
this.processing.o.calculate('tout', SHADER_TWEIGH, [a, this.weights.tout]);
|
||||
return this.processing.o;
|
||||
}
|
||||
|
||||
@@ -252,7 +309,7 @@ export class Model<
|
||||
|
||||
protected async upd(
|
||||
ilogits: Matrix<W, V, Float32Array> = this.processing.ilogits,
|
||||
e: Matrix<W, D, Float32Array> = this.processing.e,
|
||||
ne: Matrix<W, D, Float32Array> = this.processing.ne,
|
||||
q: Matrix<W, D, Float32Array> = this.processing.q,
|
||||
k: Matrix<W, D, Float32Array> = this.processing.k,
|
||||
v: Matrix<W, D, Float32Array> = this.processing.v,
|
||||
@@ -270,39 +327,80 @@ export class Model<
|
||||
this.processing.lr,
|
||||
]);
|
||||
|
||||
this.processing.otdldo.calculate('otdldo', SHADER_OTDLDO, [this.processing.dldo, this.weights.tout]);
|
||||
|
||||
this.processing.dlds.calculate('dlds', SHADER_DLDS, [
|
||||
this.processing.ds,
|
||||
this.softmax_grad(
|
||||
wa,
|
||||
v,
|
||||
this.processing.otdldo,
|
||||
]);
|
||||
Matrix.mul(this.processing.dldo, Matrix.mul(this.weights.tout, Matrix.transpose(v))),
|
||||
this.processing.dlds,
|
||||
);
|
||||
|
||||
Matrix.mul(this.processing.dlds, k, this.processing.dldsk);
|
||||
Matrix.mul(Matrix.transpose(this.processing.dlds), q, this.processing.dldsq);
|
||||
|
||||
this.processing.ginp.calculate('gradinp', SHADER_GRAD_INP, [
|
||||
ilogits,
|
||||
this.processing.dldsq,
|
||||
this.processing.dldsk,
|
||||
this.processing.totdldowa,
|
||||
Matrix.mul(
|
||||
Matrix.transpose(ilogits),
|
||||
Matrix.sum(
|
||||
Matrix.mul(this.processing.dldo, this.weights.tout),
|
||||
this.layernorm_grad(
|
||||
ne,
|
||||
Matrix.sum(
|
||||
Matrix.mul(
|
||||
Matrix.mul(
|
||||
this.processing.dlds,
|
||||
Matrix.scale(this.processing.ds, k),
|
||||
),
|
||||
this.weights.tqry,
|
||||
)
|
||||
,
|
||||
Matrix.sum(
|
||||
Matrix.mul(
|
||||
Matrix.mul(
|
||||
Matrix.transpose(this.processing.dlds),
|
||||
Matrix.scale(this.processing.ds, q),
|
||||
),
|
||||
this.weights.tkey,
|
||||
this.weights.tval,
|
||||
]);
|
||||
),
|
||||
Matrix.mul(
|
||||
Matrix.mul(Matrix.transpose(wa), this.processing.dldo),
|
||||
Matrix.mul(this.weights.tout, this.weights.tval),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
this.processing.ginp,
|
||||
);
|
||||
|
||||
Matrix.transpose(
|
||||
Matrix.scale(this.processing.ds, Matrix.mul(
|
||||
Matrix.transpose(ne),
|
||||
Matrix.mul(this.processing.dlds, k),
|
||||
)),
|
||||
this.processing.gtqry,
|
||||
);
|
||||
|
||||
Matrix.transpose(
|
||||
Matrix.scale(this.processing.ds, Matrix.mul(
|
||||
Matrix.transpose(ne),
|
||||
Matrix.mul(Matrix.transpose(this.processing.dlds), q),
|
||||
)),
|
||||
this.processing.gtkey,
|
||||
);
|
||||
|
||||
Matrix.transpose(
|
||||
Matrix.mul(
|
||||
Matrix.mul(Matrix.transpose(ne), Matrix.transpose(wa)),
|
||||
Matrix.mul(this.processing.dldo, this.weights.tout),
|
||||
),
|
||||
this.processing.gtval,
|
||||
);
|
||||
|
||||
Matrix.transpose(
|
||||
Matrix.mul(Matrix.transpose(a), this.processing.dldo),
|
||||
this.processing.gtout,
|
||||
);
|
||||
|
||||
Matrix.sum(this.processing.ginp, this.weights.inp, this.weights.inp);
|
||||
|
||||
this.processing.gtout.calculate('gradtout', SHADER_GRAD_TOUT, [a, this.processing.dldo]);
|
||||
Matrix.sum(this.processing.gtout, this.weights.tout, this.weights.tout);
|
||||
this.processing.gtqry.calculate('gradtqry', SHADER_GRAD_TATTW, [e, this.processing.dldsk]);
|
||||
Matrix.sum(this.processing.gtqry, this.weights.tqry, this.weights.tqry);
|
||||
this.processing.gtkey.calculate('gradtkey', SHADER_GRAD_TATTW, [e, this.processing.dldsq]);
|
||||
Matrix.sum(this.processing.gtkey, this.weights.tkey, this.weights.tkey);
|
||||
|
||||
this.processing.totdldowa.calculate('totdldowa', SHADER_TOTDLDOWA, [wa, this.processing.otdldo]);
|
||||
this.processing.gtval.calculate('gradtval', SHADER_GRAD_TATTW, [e, this.processing.totdldowa]);
|
||||
Matrix.sum(this.processing.gtval, this.weights.tval, this.weights.tval);
|
||||
Matrix.sum(this.processing.gtout, this.weights.tout, this.weights.tout);
|
||||
}
|
||||
|
||||
public constructor(
|
||||
@@ -349,15 +447,17 @@ export class Model<
|
||||
itids: new Vector<W, Int32Array, TID>(this.device, Int32Array, this.ws),
|
||||
ilogits: new Matrix<W, V, Float32Array>(this.device, Float32Array, this.ws, this.vs),
|
||||
e: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
ce: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
ne: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
q: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
k: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
tk: new Matrix<D, W, Float32Array>(this.device, Float32Array, this.ds, this.ws),
|
||||
qtk: new Matrix<W, W, Float32Array>(this.device, Float32Array, this.ws, this.ws),
|
||||
v: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
s: new Matrix<W, W, Float32Array>(this.device, Float32Array, this.ws, this.ws),
|
||||
se: new Matrix<W, W, Float32Array>(this.device, Float32Array, this.ws, this.ws),
|
||||
wa: new Matrix<W, W, Float32Array>(this.device, Float32Array, this.ws, this.ws),
|
||||
a: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
ar: new Matrix<W, D, Float32Array>(this.device, Float32Array, this.ws, this.ds),
|
||||
o: new Matrix<W, V, Float32Array>(this.device, Float32Array, this.ws, this.vs),
|
||||
temp: new Scalar<Float32Array>(this.device, Float32Array, 1),
|
||||
tempo: new Matrix<W, V, Float32Array>(this.device, Float32Array, this.ws, this.vs),
|
||||
@@ -458,6 +558,8 @@ export class Model<
|
||||
const tids = this.tokenizer.tokenize(data);
|
||||
const batches = tids.length - this.ws - 1;
|
||||
|
||||
const seed = tids.slice(tids.length / 2, tids.length / 2 + 100);
|
||||
|
||||
let lr = 0.003;
|
||||
|
||||
for (let epoch = 0; epoch < epochs; epoch++) {
|
||||
@@ -471,15 +573,16 @@ export class Model<
|
||||
|
||||
const ilogits = await this.ilogits(this.processing.itids);
|
||||
const e = await this.e(ilogits);
|
||||
const q = this.q(e);
|
||||
const k = this.k(e);
|
||||
const v = this.v(e);
|
||||
const ne = await this.ne(e);
|
||||
const q = await this.q(ne);
|
||||
const k = await this.k(ne);
|
||||
const v = await this.v(ne);
|
||||
const s = this.s(q, k);
|
||||
const wa = await this.wa(s);
|
||||
const a = this.a(wa, v);
|
||||
const a = this.a(e, wa, v);
|
||||
const o = this.o(a);
|
||||
const ologits = await this.ologits(o);
|
||||
await this.upd(ilogits, e, q, k, v, wa, a, ologits, this.processing.ttids, lr);
|
||||
await this.upd(ilogits, ne, q, k, v, wa, a, ologits, this.processing.ttids, lr);
|
||||
|
||||
const queued: number = Date.now();
|
||||
|
||||
@@ -567,19 +670,19 @@ export class Model<
|
||||
|
||||
samples?.write(`Epoch ${epoch + 1}:\n`);
|
||||
samples?.write('Sample (temp=0.3):\n');
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(this.tokenizer.tokenize('Hello?'), { temp: 0.3 })).join(''));
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(seed, { temp: 0.3 })).join(''));
|
||||
samples?.write('\nEnd of sample.\n');
|
||||
samples?.write('Sample (temp=0.7):\n');
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(this.tokenizer.tokenize('Hello?'), { temp: 0.7 })).join(''));
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(seed, { temp: 0.7 })).join(''));
|
||||
samples?.write('\nEnd of sample.\n');
|
||||
samples?.write('Sample (temp=1):\n');
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(this.tokenizer.tokenize('Hello?'), { temp: 1 })).join(''));
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(seed, { temp: 1 })).join(''));
|
||||
samples?.write('\nEnd of sample.\n');
|
||||
samples?.write('Sample (temp=1.3):\n');
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(this.tokenizer.tokenize('Hello?'), { temp: 1.3 })).join(''));
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(seed, { temp: 1.3 })).join(''));
|
||||
samples?.write('\nEnd of sample.\n\n');
|
||||
samples?.write('Sample (argmax):\n');
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(this.tokenizer.tokenize('Hello?'), { temp: 'max' })).join(''));
|
||||
samples?.write(this.tokenizer.detokenize(await this.run(seed, { temp: 'max' })).join(''));
|
||||
samples?.write('\nEnd of sample.\n\n');
|
||||
|
||||
snapshotted = end;
|
||||
@@ -606,12 +709,13 @@ export class Model<
|
||||
await this.processing.ttids.set([...itids.slice(1), 0]);
|
||||
const ilogits = await this.ilogits(this.processing.itids);
|
||||
const e = await this.e(ilogits);
|
||||
const q = this.q(e);
|
||||
const k = this.k(e);
|
||||
const v = this.v(e);
|
||||
const ne = await this.ne(e);
|
||||
const q = await this.q(ne);
|
||||
const k = await this.k(ne);
|
||||
const v = await this.v(ne);
|
||||
const s = this.s(q, k);
|
||||
const wa = await this.wa(s);
|
||||
const a = this.a(wa, v);
|
||||
const a = this.a(e, wa, v);
|
||||
const o = this.o(a);
|
||||
const ologits = await this.ologits(o, temp === 'max' ? 1 : temp);
|
||||
const out = temp === 'max' ? this.otids(ologits) : this.otids(await this.rnd(), ologits);
|
||||
|
||||
Reference in New Issue
Block a user